It has been several months since I last put my thoughts into a post. I just did not have allot to say. MD was changing, I was writing...and life was being a chaotic ball of...what ever. So really I did not have allot to say. But I have recently been poking around the net and found allot of new and interesting things. Well may be not new...new to me at least.
The main thing of interest has been a game called World of Tanks. Now we all know tanks are cool. Don't deny it, there is just something about a giant box of rolling armored death with a big ass gun strapped on for good measure that is just....cool! Just admit it to your self and move forward.
Second, I found a site called Kickstarter. A place where, if I ever get more people following this blog and my efforts to make a game, will be very handy. I might actually be able to drum up some mullah so that some of my current issues are rendered no more. Little things like no money to buy art...or help...or food. You know...the little things.
Third, I found a place called Gameful. A cute little social site for people like me. Crazy creative people of all skills that have one thing on their minds...GAMES!!! In fact this recent post and the addition of pages to my blog here have been the result of conversations with people there. Who would have thunk it.
So...that is that. I will try to be a little more consistent...can't promise anything though. I am not to big on the self promotion thing really. Always seamed a little narcissistic and I never had a problem like that. May be that is why I despise the idea of twitter...hurm.
Tuesday, November 30, 2010
Monday, May 24, 2010
Long time no thoughts...
Well it has been a while and allot has been happening. Jobs, no jobs, ideas, a void of thought. Any way I am finally getting things strait in my head and have done quite a bit.
So far I have redone the entire combat system to make it more clear. Reworked the races to a new format. Fine tuned the front end for better comprehension. And have a tentative list of things for techniques. Oh and I will not forget that I also have a work in progress list for equipment. Fun fun...
So far I have redone the entire combat system to make it more clear. Reworked the races to a new format. Fine tuned the front end for better comprehension. And have a tentative list of things for techniques. Oh and I will not forget that I also have a work in progress list for equipment. Fun fun...
Monday, September 14, 2009
Long time no post
Well, it has been a while since I last said anything. My goal was to post things on here regularly. But when life gets in the way...that can be difficult. But there is news and I am going to place that here.
U have been motivated again to work on the RPG again. I am right now rewriting and expanding/clarifying the combat section. There were allot of holes that no one was telling me about. It was not till I talked to a complete RPG virgin that I realized there was allot that was needed there. And really in other sections.
So, I am going to get back to it. I am about half way done with the rewrite before anything like fluff or charts. But when I am done some things will be cleaned up, expanded, and more concise.
U have been motivated again to work on the RPG again. I am right now rewriting and expanding/clarifying the combat section. There were allot of holes that no one was telling me about. It was not till I talked to a complete RPG virgin that I realized there was allot that was needed there. And really in other sections.
So, I am going to get back to it. I am about half way done with the rewrite before anything like fluff or charts. But when I am done some things will be cleaned up, expanded, and more concise.
Labels:
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rules,
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Monday, August 3, 2009
Nothing new...sadly
I am still working to get a couple people caught up in what I would like them to do. Till this happens and I have some gainful employment...well things are painfully slow. Money and food take president over my small projects. But hey I am still writing as I have ideas and people are moving forward. What more can really be said about this role playing game right?
Tuesday, July 14, 2009
Sitting in the doldroms...
Thought I would update, that really I had not to much to update. I have been looking for some work and trying to find a dedicated editor for my projects. After I got very frustrated and generally infuriated, I also figured it would be a good time to relax a little about everything.
So when I have cleared my plate, then I will be more frequent.
So when I have cleared my plate, then I will be more frequent.
Tuesday, July 7, 2009
The universe hates me...
This week like last looks be be something of a bummer. I have been writing, and tweaking weapons and missiles in Manifest Destiny: Star Blazer. I did some of the background story also. But with real life striking me between the hammer and the anvil...I have not had a whole lot of time for more.
I will try to get back onto some kind of schedule...but I figure my writing and getting things done is better then posting here for the time. So that is what I am going to do. I will see about getting more information out in time.
I will try to get back onto some kind of schedule...but I figure my writing and getting things done is better then posting here for the time. So that is what I am going to do. I will see about getting more information out in time.
Wednesday, July 1, 2009
Fighters and Missiles and Torps, Oh my!
I have been dedicating allot of run to to my work on the table top role playing game. Part because I have hit a very thick brick wall with Manifest Destiny. And partly cause I need an editor to continue as I can not do it all my self any more.
It is frustrating to know that you do not have all the necessary skills to achieve the goals at hand. Worse is when your so deep into something that you get lost and the only way out is if some one comes in and digs you out. That is kind of where I am at with Manifest Destiny.
So for the time I have been refining MD: Star Blazer. I have been reworking fighters and missiles/torpedo's to be a little more friendly. The issue was that they had to many attributes and I have had to simplify them signifacantly. This meant the removal of things like armor and other more cumbersome attributes and replacing them with a more generalized structure.
This extends to all of the systems, fighters have been getting a rework since they have the potential to be a very powerful tool. In turn I have had to rework their bays to a simpler number scheme and deployment rules. Missiles will be getting a couple alterations once fighters are done. Missiles will get more options but be simpler to use then I have right now. And torpedo's will also get some touch ups to.
All in all I have been filling my black notebook with rewrites like no bodies business. Fortunately enough this is not wasted work. Everything that I am doing with MD:SB will also find it's way into MD at some future point. That is what expansion books are for after all. But till those, there is allot of work to do. So back to my pencil and paper.
It is frustrating to know that you do not have all the necessary skills to achieve the goals at hand. Worse is when your so deep into something that you get lost and the only way out is if some one comes in and digs you out. That is kind of where I am at with Manifest Destiny.
So for the time I have been refining MD: Star Blazer. I have been reworking fighters and missiles/torpedo's to be a little more friendly. The issue was that they had to many attributes and I have had to simplify them signifacantly. This meant the removal of things like armor and other more cumbersome attributes and replacing them with a more generalized structure.
This extends to all of the systems, fighters have been getting a rework since they have the potential to be a very powerful tool. In turn I have had to rework their bays to a simpler number scheme and deployment rules. Missiles will be getting a couple alterations once fighters are done. Missiles will get more options but be simpler to use then I have right now. And torpedo's will also get some touch ups to.
All in all I have been filling my black notebook with rewrites like no bodies business. Fortunately enough this is not wasted work. Everything that I am doing with MD:SB will also find it's way into MD at some future point. That is what expansion books are for after all. But till those, there is allot of work to do. So back to my pencil and paper.
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