With kids in the background screaming and getting into things...I have hit a wall in writing the core elements of Manifest Destiny. SO, what I am going to do is take a little side trip into the Table Top rules I have in one of my many notebooks.
I will admit, I am a fan of some games...not because they are good mind you. But because they are different and have a perspective that breaks from the usual formula. Games like Navy Field, Naval Ops: Warship Gunner, and Warship Gunner 2. The idea of being able to build your own ship is something I like. I guess that is why I played Eve Online for two years.
Manifest Destiny: Star Blazers is based in the old world before the time of colonization. Taking place in the age of war that engulfed the player empires and nearly destroyed the universe it's self.
The idea behind this game is that the player can manage a single ship or a fleet of space fairing vessels in to combat. I have looked at different sources and have been talking with people in the field of table top strategy titles and have the basis of a simple system for the game. There are of coarse things to work out because the current system is just about 12 hand written pages. Any way, I think I am going to write a little bit and put what is in my notebook into a document.
Fortunately I am not planning this game to be a two hundred page core book. Probably something allot smaller that can plug into an old world campaign setting. But I must go where my brain takes me. :-)