Well, after getting the sensor and counter sensor thing figured out. I have been beating my brain out to figure missiles vs craft and craft vs craft. First may be a little defining of what a craft it.
Craft in Star Blazer are small fighter and bombers that are launched from the ships. They are not piloted, more like drones. Well not drones...golems in the form of a fighter that is at home in space. This way they can be smaller, carry more stuff, and are expendable.
Craft are launched in flights of four, and each bay you add to your ship are able to launch up to three flights before they can no longer control any more. When a flight is destroyed, it takes three rounds to get a new one out of storage or replace lost units. But it is still up for grabs if this will be limited or unlimited.
Any way, missiles can intercept craft as well as other missiles. Guns can also intercept craft and missiles using area effect (flack or burst) ammunition. But missiles can do it from farther out as only small guns can make attacks on these weapons.
this interplay of missile vs missile, missile vs craft, and craft vs craft comes into play and something I need to really consider. Things like the damage a flight can take vs that of a missile...I am pondering if I should say that a flight has a total hit point of the four ships and it is only KO'd when all the HP are gone? Or may be if the flight takes enough to kill one craft that they die. It is a little complex.
Any way I will keep beating on it in my head. At least I am still working on things that are relevant to the role playing game side since this can be applied to other later elements, table top or not.