Showing posts with label universe. Show all posts
Showing posts with label universe. Show all posts

Friday, June 5, 2009

A little bit of Color...

Sorry for not posting something yesturday, but things have been hectic and I could not get to this or anything really. But for those interested in something that I will be looking to get into the book, then I give you this. I hope you enjoy it.

How could this have happened? We were foolish, we did not listen to them, to him. That damn dragon told us this would happen and now...they are all dead. Faster, yes faster then we thought...and now trapped. It's just me, a couple guards and what is left of the staff. God they are coming, I can hear them trying to get through the door.
Why didn't we listen, why didn't we hear. Did we think we were so much better then a dragon? The arrogance we showed him. But it is done now, the cataclysm has come. The fire is raining from the rift. The people, oh god the people...men, women, even children...all of them are dead. Their very essences turned into those damn crystals. But their bodies...they move, they rise, they walk and thirst. Not for flesh but for life, that is why they are trying to get in.
They want to drag us away, to present us to the crystals. If we touch one, we will be nothing, trapped in it, our bodies looking for more to feed it's tainted power. Oh god, they are getting through the doors. There are to many...why didn't we lis..t.....

- Chronicles of the Cataclysm
- Written by Jeramie Drebin, Human observer of Regent Othelo Valdamark

Monday, June 1, 2009

A place in two Universes

Manifest Destiny takes place in two separate universes. The first universe, called the old world, is where the player comes from. While the second universe, the new world, is where the player will end up living. Bot universes present a unique opportunity for the role playing game experience.

The New World is the focus of the core RPG rule book. The player lives a life, becomes a colonist, and then is tossed through a portal to end up in the new world. Never to return to the old world and all she knew. This give you the opportunity to really break from the mold. As there are no archetypes, there is no real establishment, and the character can choose a path to do what ever. Be a raider, a thief, an enforcer, a hero, a guard, pretty much anything the player and the GM can come to agreement on.

The Old World is a place of established rules, of laws and cooperate task masters. Where the rich have the money, and the poor, if they get to rowdy, are hucked through a gaping hole in space and time. The governments of the old world are puppets and the wealthy keep it that way. This is really where your coming from, or being evicted from in Manifest Destiny.

I realized both areas are fertile soil for ideas. This has lead to my planning opportunities for players to play in these areas once I have completed my core book. Rules for table top battles in both space and on the ground. A game where you player a runner, attempting to escape forced colonization while committing criminal acts for the highest bidder. There is just allot of room for things in this two universe idea. That is why I did it...we are imaginative people. Why not use it.