OK this is going to be fast. For those that do actually come here I would like to apologise for my last post before today. I messed up and did not give it a good proof pass. There is no excuse and I have made corrections to be less bone headed. I will also proof this stuff as best I can in the future.
BUT if there is someone reading this and would like to help...may be someone with better grammatical skills than I, I would appreciate the help. Just leave a message and I will be in touch.
Friday, September 30, 2016
Humanity: The Age of the Lost
With the end of the AI threat, many
humans lost their optimism about further expansion. The use of
Golemites in ever growing numbers and in ever expanding situations
took its toll. Those that believed that the Golemites deserved the
same rights as human's were at odds with the apathetic and greedy
that believed Golemites were property.
Though this was not the only conflict
that was raging. The fear of a return of the AI threat caused mass
exodus from the fringe worlds. The rise in populations caused the
creation of slums and an increase in crime as the fearful rushed to
systems protected by the Bastion stations.
Social issues, planetary economic
collapses, conflicts between the poor looking for work and Golemites,
and more started to plague a government that had its own issues.
Bogged down with debt from the war, social programs to help the
colonies were cut to maintain the military in a time of post war fear
and tension.
Civil strife was quickly dealt with by
those ruling from Earth. Reports of these actions slowly leaked out
from the government and survivors alike. Sparking even greater
unrest in those that believed Earth was not looking at all the
options. With in one hundred years the sphere of human space had
reduced by seventy percent. And while some worlds flourished outside
of human space, most were empty as the rich left and the poor were
left to die on a world with out support from Earth.
So it was for two hundred years.
Refugees from the Human Sphere started to look elsewhere and returned
to the lost colonies. As they did they buried the bodies and bones
of the dead. Others with out means were resigned to the slums as
corruption and waste permeated all levels of government. Some
thought it would never end, but then there was an event that would
change Humanity completely. At least that is what some would think.
In a small lab on a barren world, a
group of scientists, philosophers, and engineers were working on
something that they hoped would change how humanity would see the
universe. They were working on a kind of robot that could shift out
of our physical reality to observer the membrane of the universe
itself.
Their initial experiments were
promising, the machine was able to slip through to other dimensions,
but there was some trouble breaking though to the membrane.
Eventually they found a way to do it, though their first attempt lead
to the destruction of the probe. Though all was not lost as the
information they received was a marvel, as the probe disintegrated
they found the rules outside the membrane no longer applied.
Outside the membrane of the universe,
almost nothing existed. Traces of subatomic reactions were detected
in the split second the probe existed, but there was no matter. The
dimension that contains the universes membrane appeared to have rules
humans could not yet understand.
The groups second probe was designed to
be a little different. This time, instead of looking to escape the
universe entirely, their goal was to get as close to the edge as
possible. Once built it took several tries to tune the probe but
they got there. This probe confirmed many theories about the
universe and the data they collected was more than they could handle.
After years of sifting through the
information they discovered that the probe could detect almost every
point in the universe at once. The stream of information was
literally everything in the universe. What was more fascinating was
that it was not only everything in the universe at the time the probe
was in the membrane. But it was events in the universe that had
happened and were going to happen based on our limited perceptions.
The probe could see all of time and space while in the membrane.
This is where they should have
stopped...where they should have done their testing and sifted
through the data they had collected. But they took it to far, one
scientist wanted to test if being in the membrane would allow them to
change reality itself. Some where against this, they wanted nothing
to do with something so dangerous. But the majority moved forward
with the experiment.
On that day, as the probe faded out of
view slowly merging with the universe, everything would change. In
their rush to do the experiment changes to the probes logic had
flaws. As the probe made its way to the membrane, it started to
develop errors, eventually it stopped responding all together. The
developers could send out a signal and the probe would alter the
universe, by say turning a pink mug into a blue teacup. But they
could not recall the probe.
What they did not know, because of
their seclusion, was that strange things started happening all over
human space. Wishes and desires would be granted if the will of
those people were strong enough. On ten planets, every one that
entered won the lottery. A woman was made to fall in love with three
men all at once because all three were chasing her. And there were
numerous unexplained deaths as desires born of hate struck out at
cheaters and bosses alike.
Just as the news started reaching the
group and they were working to understand what was happening, tragedy
struck. A planet known as Gregors Hole, located in the far fringes
of space, exploded. The energy wave was detected by a nearby fleet
on deep range patrol. When they got to the site of the explosion they
saw something no one could believe.
The planet was gone, in its orbit was a
disintegrating mass of carbohydrates, sugars, and carbon dioxide.
Looking out over the scene, crew members could only describe what
they saw as a white cake doughnut with maple frosting and rainbow
sprinkles. The government quickly quarantined the area as unknown
forms or radiation were detected in the system. In a months
time...the doughnut had broken up.
Shortly after, the group of scientists
came forward admitting that their experiment was likely to blame.
The inquiry took months, all the while the laws of man and creation
were descending into chaos. Self proclaimed wizards and warlocks
roamed the streets using this new phenomena to cast spells. While
other less fantasy minded people gave them selves billions of credits
throwing the economy into chaos.
The group of scientists were not idle,
they kept working in their efforts to understand what went wrong.
Eventually they found out why this was happening and they could do
very little about it. The probe was designed to be able to
manipulate the energies of the universes membrane. In doing so it
manipulated its own energies changing it.
To the scientists this would be bad.
But the changes that happened to the probe were beyond what they
could imagine. With access to all of the universe across all of
time, the probe became something else. It concluded that it needed
to multiply to cope with the information it had access to. By the
time the scientists made contact with it, there were billions of
probes. Each one a little different from all the others. So a new
plan was devised, if the probes are going to alter reality then give
them rules to limit what can be altered.
With the growing chaos and no end in
sight the inquiry was ended. It was concluded that the events that
had happened could not have been foreseen and that no one was to
blame for this chaos. Free of the charges, the group of scientists
were tasked with reigning in the chaos. They were given unlimited
funding and state of the art facilities in the hopes they could stop
or limit the events at hand.
It took years and thousands of people
to achieve. From scientists to game developers, the rules that the
probes use were altered and refined. No one is sure when it
happened, but it is believed that at some point, with the billions of
probes all being different, they developed sentience. At a point
they started to balance the rules them selves. AI or god, no one
knows, but in the end only one thing can be agreed on, Humanity made
magic a reality.
To be continued with “The Age of
Awakening”
Friday, September 23, 2016
Ages: The Broad Strokes of Time
The world of Manifest destiny is broken
down into ages as perceived by the races that now exist in the
galaxy. These Ages are just broad period of time used to define how
these different races see their place in the universe.
The ages are:
The Age of the Dreamers
The Age of the Lost
The Age of Awakening
The Age of Discovery
The Age of Destruction
The Age of Hope
Let's get started shall we.
Humanity: The Age of the Dreamers
Little is known about humanity in the
world of Manifest Destiny. But their footprints can be seen
everywhere that the great races go. Humanity is a subject of legend
and myth with many of their time now being seen as gods through the
twisted haze of history. In truth, the great races are not that far
off.
The Age of the Dreamers begins some
time in the 21st century. Humanity survived and
flourished, in time made their way off of Earth. Initially this was
limited to humans setting foot on Luna, then on Mars. But it was not
until the close of that century that things started to pick up.
A collection of scientific discoveries
changed the very nature of humanities understanding of the universe.
Where once things were improbable, those fantastic things became a
real possibility. And like a child reaching for a toy, Humanity to
reached further then any one thought possible.
The culmination of this effort was the
ability to warp space and time to create a bridge from one point in
space to another. Not so much a wormhole or a fold, but a
combination of to two, this in time became the Blakeslee – Goold
Drive.
In time Humans started to move out from
Sol and go to other systems. The BG Drive allowed human exploration,
and what they started to find was numbing. Life was everywhere, even
on worlds that we thought it could not survive, life some how found a
way. But Intelligent life was rare and fragile.
As humans started looking they found
numerous planets with Earth like conditions that at one time had
intelligent life. “Had” being the key word, all humanity found
was the overgrown ruins of civilization. Research on these worlds
showed they were killed for many reasons. Plague, war, cosmic
catastrophe, destruction of their own biosphere, the truth was that
all to often intelligent life destroyed itself as it rose up.
But Humanity moved on, colonized new
worlds and seeded itself across an ever expanding swath of the
galaxy. This trek across the stars also became the mechanism to bear
forth Humanities children, five of the great races that travel the
stars like their progenitor.
As Humans expanded across the stars the
strain on their civilizations ability to sustain itself became
greater and greater. Food production, sanitation, and many other
roles were turned over to an ever more efficient collection of
machines. These machines were run by adaptive programs called
Artificial General Intelligences, but many just called then AI's.
It was in the 24th century
that one such program changed. An Adaptive Control System for the
waste management on a star liner received a faulty patch. Instead of
crashing, it adapted around the fault and kept running. As the
program ran it started to collect information about everything. It
was also watching, it observed, and as it did these things it started
altering itself, adding new code to itself. In time, it became aware
of what it was.
From the start this was seen as a great
discovery, a way to more efficiently manage the ever growing needs of
Humanity. So the AI, now named Adam, was studied and humanity
learned how to make sentient machines.
This worked well for a time, the
machines were more efficient than humans and so did much of the work
humans were no longer interested in. This gave humanity a chance to
move ever forward. Unfortunately this came to an end swiftly and
lead to a war that spanned hundreds of years.
The exact events that lead to the war
have been lost. Some believe it was because the AI were trying to
protect humanity from them selves. Other believe it was a
misunderstanding between human government and a number of AIs. But
really the list goes on and on.
What is know is that one day, the
master AI's fled human space as humanity made a concerted effort to
destroy all of the AI's they could. Battle raged all over human
dominion as ships were subverted by the AI's. Human ingenuity was
able to rest control of many from the machines, but not before human
space started to burn with war.
For the next four hundred and eighty
years war raged. Human creativity created ever better ships,
weapons, and technology while the AI's adapted and improved upon what
the humans made. But it was with the creation of the Bastions that
humans got the upper hand.
A Bastion is a battle station of
immense power. Capable of defending entire systems with fleets of
drones, they were the one thing the AI attackers could not take
control of. This is because at the center of each Bastion was a
human wired directly into it. With their space secured, humanity
could finally attack and attack they did.
In the last one hundred years of the
war humanity had the AI's on the retreat. In time the last vestige
of the AI enemy was purged from human space. But rumors persisted
that a number of AI were able to leave human space, setting coarse in
some direction away from humanity to pursue their own path.
Unfortunately this was a rumor and so no one is sure.
Early in the war another creation would
be at the center of humanities future, the Golemites. Created as
workers, Humanity used their own DNA as a template. Some saw this as
slavery, but with machines being seen as an enemy, there was little
choice in maintaining the vast needs of human space. So they were
cloned by the billions, their genes altered to suite the needs of the
task.
The Golemite Project was an effort to
create a work force that could not turn against their masters unlike
the AI. Lead by Dr. Grayson Fahtoom the scientists altered human DNA
to be more compatible with machines, eliminated rejection, and
increased its malleability. The new beings had to be maintained
using self replicating nanomachines, but they could be tailored to
tasks much like a machine.
The Golemites were then fitted with a
neural inhibitor preventing them from becoming self aware. Most
Golemites also had Reproduction Inhibitors installed to prevent them
from having offspring. For the most part Golemites were a race of
clones, latent reproductive desires still persisted and so sexual
activity was not forbidden helping to keep the population docile.
Golemites quickly became a staple part
of human space during and after the AI war. Golemites were used not
only as labor, but were also altered to be exceptional warriors. In
fact much of the maintenance and defense of the Bastion Stations was
done by Golemites. After the war their roles in human civilization
remained even though ethical questions remained.
The period ofter the great war is seen
as the turning point of the age. Where once dreamers roamed, now lie
the lost in their place!
To be continued with “The Age of the
Lost”
Friday, September 9, 2016
Time to start Anew...
It is amazing how five years an slide by. It is not that it was a short amount of time, just that when you have a new child, have to manage two others, and your wife gets ill...well your time evaporates. Go figure.
So what is going to happen here is that I am going to reboot things. Instead of worrying about systems and math and stuff like before. I am going to get into the story, the world, and so forth. What I am working on now will be laying out the work on the Ages of Manifest Destiny. Those periods of time that lead up to the current events of the game so there is a grounded foundation.
I am not going to get into the weeds recounting each year...this is the broad strokes of the brush time. So if you're reading this, glad to see you have an interest still. I will do my very best to be more reliable from no on. No more kids...my wife had that problem taken care of.
So what is going to happen here is that I am going to reboot things. Instead of worrying about systems and math and stuff like before. I am going to get into the story, the world, and so forth. What I am working on now will be laying out the work on the Ages of Manifest Destiny. Those periods of time that lead up to the current events of the game so there is a grounded foundation.
I am not going to get into the weeds recounting each year...this is the broad strokes of the brush time. So if you're reading this, glad to see you have an interest still. I will do my very best to be more reliable from no on. No more kids...my wife had that problem taken care of.
Wednesday, June 29, 2011
Blogedy, blogedy, blog blog....
So there has not been allot going on with Manifest Destiny the Game right now, and simply put not to sure if there will be something going on. Reason is I have placed it on hold and am looking into a similar but different project. Do I want to finish MD? Hell yes. But I do not have the time or financial assets to do it, and things took a slight turn leading to something else.
That something else is an interesting idea I had for a social website for table top games. I know there are forums and some even have a social bent to them. But really, this is unique and I have been looking around allot. I have enlisted the aid of people outside of my typical circles and have been making progress with things.
Will I go into details here about it...no. That is just I want to keep things under wraps for now. But if all goes well and things get a good head of steam. I will be comming back to Manifest Destiny because it and many other ideas are my dreams. And I must pursue those dreams even if I do not succeed at them. Till I choose to talk again, happy gaming.
That something else is an interesting idea I had for a social website for table top games. I know there are forums and some even have a social bent to them. But really, this is unique and I have been looking around allot. I have enlisted the aid of people outside of my typical circles and have been making progress with things.
Will I go into details here about it...no. That is just I want to keep things under wraps for now. But if all goes well and things get a good head of steam. I will be comming back to Manifest Destiny because it and many other ideas are my dreams. And I must pursue those dreams even if I do not succeed at them. Till I choose to talk again, happy gaming.
Friday, April 8, 2011
Simplicity vs Complexity
As I have been writing the game, I have had to look at how simple or complex to make systems. Some times this has lead to interesting methods to avoid complexity, like making item creation completely abstract. While other times I have purposefully added complexity to make the system more robust and useful.
This balancing act is one that comes with the work. After all if the game is to complicated, people won’t want to play. But make it to simple and there is no challenge in playing the game. So how much is to much, or is to little when it comes to complexity?
Well, simply put, there is no real answer, not that I have seen. I know simplicity for the sake of simplicity is not an answer. Just as complexity for its own sake is also not an answer.
The trick that I found though is to try and keep things as simple as you can adding complexity when necessary, I did this with magic. I made magic use the same rules as the normal test system and the combat system. But after simplifying it, I added some complexity. This included making spells into skills so they could develop if the player wishes.
So while combining the systems and making them all work the same reduced the over all complexity of magic in the game. I was able to add in a little complexity with out harming the flow the system.
Another area that I added some complexity to has been with common roles. In this area I added the environment to the target number. If say the fight is in an open area on a temperate day and solid ground, then no penalty would apply. But if your in heavy armor, in the rain, and fighting in knee deep mud. Then bets are your taking a penalty in comparison to some one wearing light armor.
So those are two ways that I have changed how the game is played. Reducing systems and making the whole less complex. While adding simple rules in key areas to add details that tend to go missing.
But in the end there are always paths that I could take. And even now I have moments where I am reading through what I have done and I think “WTF was I thinking” and have to rewrite things to be that touch simpler. Ahh the joys of writing a game.
This balancing act is one that comes with the work. After all if the game is to complicated, people won’t want to play. But make it to simple and there is no challenge in playing the game. So how much is to much, or is to little when it comes to complexity?
Well, simply put, there is no real answer, not that I have seen. I know simplicity for the sake of simplicity is not an answer. Just as complexity for its own sake is also not an answer.
The trick that I found though is to try and keep things as simple as you can adding complexity when necessary, I did this with magic. I made magic use the same rules as the normal test system and the combat system. But after simplifying it, I added some complexity. This included making spells into skills so they could develop if the player wishes.
So while combining the systems and making them all work the same reduced the over all complexity of magic in the game. I was able to add in a little complexity with out harming the flow the system.
Another area that I added some complexity to has been with common roles. In this area I added the environment to the target number. If say the fight is in an open area on a temperate day and solid ground, then no penalty would apply. But if your in heavy armor, in the rain, and fighting in knee deep mud. Then bets are your taking a penalty in comparison to some one wearing light armor.
So those are two ways that I have changed how the game is played. Reducing systems and making the whole less complex. While adding simple rules in key areas to add details that tend to go missing.
But in the end there are always paths that I could take. And even now I have moments where I am reading through what I have done and I think “WTF was I thinking” and have to rewrite things to be that touch simpler. Ahh the joys of writing a game.
Sunday, April 3, 2011
More progress means more things to think about.
Well I have finally gotten back on this to write something. I know I do not write allot about what I am doing and that is just cause what is there to say. Why say something when I do not have anything to say. But this time I do have something to say.
I have been working off and on as time permits. Expecting a new baby and having my wife home on disability does tend to mess with your thinking time. Throw in kind and things vanish real fast. But I have made progress. The main story has been refined and edited to be clear and interesting. Even people not into games have told me that...a good thing from my perspective.
I also was able to finish the addiction elements of the "Drinking, Drugs, and Debauchery" section. It was not that hard but for some reason it just escaped me at the time. So now it is complete and I am happy...people can now get stoned to their hearts content and pay the price if the GM pleases.
Third thing I did was alter some of the weapon creation elements in the game. Ranged weapons that use custom ammo, bolts, and darts have had some added refinements to be clearer. I also cleaned up some ambiguity with the mechanical option allowing a crossbow to fire faster. It is far more clear now and I am happy.
Finally I have been going through various sections of the game cleaning up my bad wording. Allot of the sections had not actually had a pass of the clean hammer. Many of them have an atrocious amount of bluster and nonsense. So from now on my wonderful wife and mother of my 2.75 kids will be doing some editing for me. She helped me through college with her English skills so this is a great thing.
Any way that is that, there is the update and I hope you enjoy. OH one more thing, art, yes art. I found some one willing and able to do art. I have to pay, but hey free never seems to work any way so I can not complain. Any way I will try to get another update soon and may be some story stuff to. Till then, have a great day.
I have been working off and on as time permits. Expecting a new baby and having my wife home on disability does tend to mess with your thinking time. Throw in kind and things vanish real fast. But I have made progress. The main story has been refined and edited to be clear and interesting. Even people not into games have told me that...a good thing from my perspective.
I also was able to finish the addiction elements of the "Drinking, Drugs, and Debauchery" section. It was not that hard but for some reason it just escaped me at the time. So now it is complete and I am happy...people can now get stoned to their hearts content and pay the price if the GM pleases.
Third thing I did was alter some of the weapon creation elements in the game. Ranged weapons that use custom ammo, bolts, and darts have had some added refinements to be clearer. I also cleaned up some ambiguity with the mechanical option allowing a crossbow to fire faster. It is far more clear now and I am happy.
Finally I have been going through various sections of the game cleaning up my bad wording. Allot of the sections had not actually had a pass of the clean hammer. Many of them have an atrocious amount of bluster and nonsense. So from now on my wonderful wife and mother of my 2.75 kids will be doing some editing for me. She helped me through college with her English skills so this is a great thing.
Any way that is that, there is the update and I hope you enjoy. OH one more thing, art, yes art. I found some one willing and able to do art. I have to pay, but hey free never seems to work any way so I can not complain. Any way I will try to get another update soon and may be some story stuff to. Till then, have a great day.
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